# solvespace **Repository Path**: stoneold/solvespace ## Basic Information - **Project Name**: solvespace - **Description**: 开源几何建模软件 含3D约束求解器 - **Primary Language**: C++ - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2023-11-14 - **Last Updated**: 2025-12-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: cad ## README # SolveSpace SolveSpace Logo [![Build Status](https://github.com/solvespace/solvespace/workflows/CD/badge.svg)](https://github.com/solvespace/solvespace/actions) [![solvespace](https://snapcraft.io/solvespace/badge.svg)](https://snapcraft.io/solvespace) [![solvespace](https://snapcraft.io/solvespace/trending.svg?name=0)](https://snapcraft.io/solvespace) This repository contains the source code of [SolveSpace][], a parametric 2d/3d CAD tool. [solvespace]: https://solvespace.com ## Community The official SolveSpace [website][sswebsite] has [tutorials][sstutorial], [reference manual][ssref] and a [forum][ssforum]; there is also an official IRC channel [#solvespace at web.libera.chat][ssirc]. [sswebsite]: http://solvespace.com/ [ssref]: http://solvespace.com/ref.pl [sstutorial]: http://solvespace.com/tutorial.pl [ssforum]: http://solvespace.com/forum.pl [ssirc]: https://web.libera.chat/#solvespace # Installation ### Via Official Packages _Official_ release packages for macOS (>=10.6 64-bit) and Windows (>=Vista 32-bit) are available via [GitHub releases][rel]. These packages are automatically built by the SolveSpace maintainers for each stable release. [rel]: https://github.com/solvespace/solvespace/releases ### Via Flathub Official releases can be installed as a Flatpak from Flathub. [Get SolveSpace from Flathub](https://flathub.org/apps/details/com.solvespace.SolveSpace) These should work on any Linux distribution that supports Flatpak. ### Via Snap Store Official releases can be installed from the `stable` channel. Builds from master are automatically released to the `edge` channel in the Snap Store. Those packages contain the latest improvements, but receive less testing than release builds. [![Get it from the Snap Store](https://snapcraft.io/static/images/badges/en/snap-store-black.svg)](https://snapcraft.io/solvespace) Or install from a terminal: ```sh # for the latest stable release: snap install solvespace # for the bleeding edge builds from master: snap install solvespace --edge ``` ### Via automated edge builds > :warning: **Edge builds might be unstable or contain severe bugs!** > They are intended for experienced users to test new features or verify bugfixes. Cutting edge builds from the latest master commit are available as zip archives from the following links: - [macOS](https://nightly.link/solvespace/solvespace/workflows/cd/master/macos.zip) - [Windows with OpenMP enabled 32bit](https://nightly.link/solvespace/solvespace/workflows/cd/master/windows.zip) - [Windows 32bit](https://nightly.link/solvespace/solvespace/workflows/cd/master/windows_single_core.zip) - [Windows with OpenMP enabled 64bit](https://nightly.link/solvespace/solvespace/workflows/cd/master/windows_x64.zip) - [Windows 64bit](https://nightly.link/solvespace/solvespace/workflows/cd/master/windows_single_core_x64.zip) **Please note that the 64bit Windows versions do *not* support 6DOF (SpeceMouse, SpaceNavigator) controllers.** Extract the downloaded archive and install or execute the contained file as is appropriate for your platform. ### Via source code Irrespective of the OS used, before building, check out the project and the necessary submodules: ```sh git clone https://github.com/solvespace/solvespace cd solvespace git submodule update --init ``` You will need `git`. See the platform specific instructions below to install it. ## Building on Linux ### Building for Linux You will need the usual build tools, CMake, zlib, libpng, cairo, freetype. To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later) for GTK, or QT6 for the newer QT interface, pangomm 1.4, OpenGL and OpenGL GLU, and optionally, the Space Navigator client library. On a Debian derivative (e.g. Ubuntu) these can be installed with: ```sh sudo apt install git build-essential cmake zlib1g-dev libpng-dev \ libcairo2-dev libfreetype6-dev libjson-c-dev \ libfontconfig1-dev libpangomm-1.4-dev libgl-dev \ libglu-dev libspnav-dev libgtkmm-3.0-dev qt6-base-dev ``` On a RedHat derivative (e.g. Fedora) the dependencies can be installed with: ```sh sudo dnf install git gcc-c++ cmake zlib-devel libpng-devel \ cairo-devel freetype-devel json-c-devel \ fontconfig-devel pangomm-devel mesa-libGL-devel \ mesa-libGLU-devel libspnav-devel gtkmm30-devel \ qt6-qtbase-devel ``` `gtkmm30-devel` is required to build the GTK version and `qt6-qtbase-devel` is required to build the QT version. One or the other may be omitted if both versions are not needed. Likewise with `libgtkmm-3.0-dev` and `qt6-base-dev` for Debuntu respectively. Before building, [check out the project and the necessary submodules](#via-source-code). After that, build SolveSpace as following: ```sh mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON [-DENABLE_LTO=ON] [-DUSE_QT_GUI=ON] [-DENABLE_GUI=OFF] make # Optionally sudo make install ``` Optional: - -DENABLE_LTO=ON: Enable Link Time Optimization at the expense of longer build time. - -DUSE_QT_GUI=ON: Build the newer QT GUI interface. - -DENABLE_GUI=OFF: Build only the command-line interface The GTK graphical interface is built as `build/bin/solvespace`, and the command-line interface is built as `build/bin/solvespace-cli`. The QT graphical interface is built as `build/bin/solvespace-qt`. ### Building for Windows Ubuntu will require 20.04 or above. Cross-compiling with WSL is also confirmed to work. You will need the usual build tools, CMake, and a Windows cross-compiler. On a Debian derivative (e.g. Ubuntu) these can be installed with: ```sh apt-get install git build-essential cmake mingw-w64 ``` Before building, [check out the project and the necessary submodules](#via-source-code). Build 64-bit SolveSpace with the following: ```sh mkdir build cd build cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \ -DCMAKE_BUILD_TYPE=Release make ``` The graphical interface is built as `build/bin/solvespace.exe`, and the command-line interface is built as `build/bin/solvespace-cli.exe`. Space Navigator support will not be available. ### Building for web (very experimental) **Please note that this port contains many critical bugs and unimplemented core functions.** You will need the usual build tools, cmake and [Emscripten][]. On a Debian derivative (e.g. Ubuntu) dependencies other than Emscripten can be installed with: ```sh apt-get install git build-essential cmake ``` First, install and prepare `emsdk`: ```sh git clone https://github.com/emscripten-core/emsdk cd emsdk ./emsdk install latest ./emsdk activate latest source ./emsdk_env.sh cd .. ``` Before building, [check out the project and the necessary submodules](#via-source-code). After that, build SolveSpace as following: ```sh mkdir build cd build emcmake cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_LTO="ON" -DENABLE_TESTS="OFF" -DENABLE_CLI="OFF" -DENABLE_COVERAGE="OFF" make ``` The graphical interface is built as multiple files in the `build/bin` directory with names starting with `solvespace`. It can be run locally with `emrun build/bin/solvespace.html`. The command-line interface is not available. [emscripten]: https://emscripten.org/ ## Building on macOS You will need git, XCode tools, CMake and libomp. Git, CMake and libomp can be installed via [Homebrew][]: ```sh brew install git cmake libomp ``` XCode has to be installed via AppStore or [the Apple website][appledeveloper]; it requires a free Apple ID. Before building, [check out the project and the necessary submodules](#via-source-code). After that, build SolveSpace as following: ```sh mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON make ``` Link Time Optimization is supported by adding `-DENABLE_LTO=ON` to cmake at the expense of longer build time. Alternatively, generate an XCode project, open it, and build the "Release" scheme: ```sh mkdir build cd build cmake .. -G Xcode ``` The application is built in `build/bin/SolveSpace.app`, the graphical interface executable is `build/bin/SolveSpace.app/Contents/MacOS/SolveSpace`, and the command-line interface executable is `build/bin/SolveSpace.app/Contents/MacOS/solvespace-cli`. [homebrew]: https://brew.sh/ [appledeveloper]: https://developer.apple.com/download/ ## Building on OpenBSD You will need git, cmake, libexecinfo, libpng, gtk3mm and pangomm. These can be installed from the ports tree: ```sh pkg_add -U git cmake libexecinfo png json-c gtk3mm pangomm ``` Before building, [check out the project and the necessary submodules](#via-source-code). After that, build SolveSpace as following: ```sh mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release make sudo make install ``` Unfortunately, on OpenBSD, the produced executables are not filesystem location independent and must be installed before use. By default, the graphical interface is installed to `/usr/local/bin/solvespace`, and the command-line interface is built as `/usr/local/bin/solvespace-cli`. It is possible to build only the command-line interface by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation. ## Building on Windows You will need [git][gitwin], [cmake][cmakewin] and a C++ compiler (either Visual C++ or MinGW). If using Visual C++, Visual Studio 2015 or later is required. If gawk is in your path be sure it is a proper Windows port that can handle CL LF line endings. If not CMake may fail in libpng due to some awk scripts - issue #1228. Before building, [check out the project and the necessary submodules](#via-source-code). ### Building with Visual Studio IDE Create a directory `build` in the source tree and point cmake-gui to the source tree and that directory. Press "Configure" and "Generate", then open `build\solvespace.sln` with Visual C++ and build it. ### Building with Visual Studio in a command prompt First, ensure that `git` and `cl` (the Visual C++ compiler driver) are in your `%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your Visual Studio install. Then, run the following in cmd or PowerShell: ```bat mkdir build cd build cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release nmake ``` ### Building with MinGW It is also possible to build SolveSpace using [MinGW][mingw], though Space Navigator support will be disabled. The easiest way to build using MinGW is with [MSYS2][msys2]. If you're not using MSYS2, skip the installation instructions and ensure that git, cmake, ninja, and gcc are in your `$PATH`. With MSYS2, you can build either a 32-bit binary or a 64-bit one, depending on the compiler used. The following instructions assume you're running the commands inside an `MSYS2 MINGW64` terminal window and building a 64-bit version. If you want to build a 32-bit version, you'll need to run the commands in an `MSYS2 MINGW32` terminal window and replace `x86_64` with `i686` in the installation commands. First, install Git, GCC, CMake, and Ninja: ```sh pacman -Sy mingw-w64-x86_64-git mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja ``` Then, run the following in bash: ```sh mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release -GNinja ninja ``` [gitwin]: https://git-scm.com/download/win [cmakewin]: https://www.cmake.org/download/#latest [mingw]: http://www.mingw.org/ [msys2]: https://www.msys2.org/ ## Contributing See the [guide for contributors](CONTRIBUTING.md) for the best way to file issues, contribute code, and debug SolveSpace. ## License SolveSpace is distributed under the terms of the [GPL v3](COPYING.txt) or later.