# OGRE3D **Repository Path**: mirrors/ogre ## Basic Information - **Project Name**: OGRE3D - **Description**: scene-oriented, flexible 3D engine (C++, Python, C#, Java) - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 10 - **Forks**: 5 - **Created**: 2019-10-22 - **Last Updated**: 2026-01-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![GitHub release](https://img.shields.io/github/release/ogrecave/ogre.svg)](https://github.com/OGRECave/ogre/releases/latest) [![CI Build](https://github.com/OGRECave/ogre/actions/workflows/ci-build.yml/badge.svg)](https://github.com/OGRECave/ogre/actions/workflows/ci-build.yml) [![Downloads](https://static.pepy.tech/badge/ogre-python)](https://pepy.tech/project/ogre-python) [![Join the chat at https://gitter.im/OGRECave/ogre](https://badges.gitter.im/OGRECave/ogre.svg)](https://gitter.im/OGRECave/ogre?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Patreon](https://img.shields.io/badge/patreon-donate-blue.svg)](https://www.patreon.com/ogre1) ![](Other/ogre_header.svg) ## OGRE - scene-oriented, flexible 3D engine **OGRE (Object-Oriented Graphics Rendering Engine)** is a powerful, open-source 3D rendering engine that empowers you to create stunning games, simulations, and visualizations without getting bogged down in low-level graphics APIs. Focus on creating your world, not on boilerplate code. OGRE's scene-oriented approach and clean C++ architecture provide an intuitive framework, abstracting the complexities of Direct3D and OpenGL so you can be more productive. [Get Started](#get-started-now) - [Tutorials](https://ogrecave.github.io/ogre/api/latest/tutorials.html) - [Documentation](https://ogrecave.github.io/ogre/api/latest/manual.html) - [Community Support](http://forums.ogre3d.org/) - [What's New?](Docs/14-Notes.md) ## Features OGRE provides the tools you need to build immersive experiences, from advanced lighting and shadow effects to complex character animations and rich particle systems. | Physically Based Shading | Dynamic Shadows | |----|----| | ![](Other/screenshots/pbr.webp) | ![](Other/screenshots/shadows.jpg) | | Achieve stunning surfaces with PBR workflows | Stencil and texture-based shadows for any environment | | Character Animation| Particle Effects | |----|----| | ![](Other/screenshots/skeletal.jpg) | ![](Other/screenshots/particle.jpg) | | Hardware & software skeletal animation support | Flexible particle systems for fire, smoke, sparks & more. | | Advanced Compositor Pipeline | Terrain Rendering | |----|----| | ![](Other/screenshots/compositor.jpg) | ![](Other/screenshots/terrain.jpg) | | Streamline post-processing like bloom and HDR | Multi-layered, textured landscapes with LOD | | UI Toolkit | Physics Engine Integration | |----|----| | ![](Other/screenshots/imgui.jpg) | ![](Other/screenshots/bullet.webp) | | Seamless integration with [Dear ImGui](https://github.com/ocornut/imgui) for in-game UI | Use [Bullet Physics](https://pybullet.org/) for rigid body dynamics | | Realistic Surface Details | Volumetric Rendering | |----|----| | ![](Other/screenshots/bumpmap.webp) | ![](Other/screenshots/volume.jpg) | | Bump and offset mapping for enhanced textures | With CSG and triplanar texturing | For a complete list of capabilities, see our [features page](http://www.ogre3d.org/about/features). ## Get started now Ready to try OGRE? You can be up and running in minutes. * **Try it Online:** [Launch the Emscripten Demo](https://ogrecave.github.io/ogre/emscripten/) right in your browser. * **Download for Windows:** [Get the latest SDK](https://dl.cloudsmith.io/public/ogrecave/ogre/raw/versions/master/ogre-sdk-master-msvc142-x64.zip) with pre-compiled demos. * **Install on Linux:** Use our [Snap Package](https://snapcraft.io/ogre) for easy installation. * **Get it on Android:** Find our sample browser on [F-Droid](https://f-droid.org/packages/org.ogre.browser/). For detailed instructions on compiling from source, see our [**Building OGRE guide**](https://ogrecave.github.io/ogre/api/latest/building-ogre.html). ## Who is using it? Trusted by both open-source communities and commercial studios: **Open Source & Research** - [Stunt Rally 2.x - 3D Racing Game with Track Editor](https://github.com/stuntrally/stuntrally/) - [Rigs of Rods - Soft Body Physics Simulator](https://rigsofrods.org/) - [Gazebo - Robot simulation](http://gazebosim.org/) - [OpenCV OVIS visualization module](https://docs.opencv.org/master/d2/d17/group__ovis.html) - [ROS 3D visualization tool](http://wiki.ros.org/rviz) - [Surgical Image Toolkit](https://github.com/IRCAD/sight#applications) **Commercial Games** - [Hob](http://store.steampowered.com/app/404680/Hob/) - [Torchlight II](http://store.steampowered.com/app/200710/Torchlight_II/) - [Battlezone 98 Redux](http://store.steampowered.com/app/301650/Battlezone_98_Redux/) ## Join Our Community We believe in the power of collaboration. Whether you're a seasoned developer or just starting, you are welcome in the OGRE community. * **Ask a question** in our [Forums](http://forums.ogre3d.org/) or on [Gitter](https://gitter.im/OGRECave/ogre). * **Contribute to the engine** by creating a [pull request](https://github.com/OGRECave/ogre/pulls). We welcome everything from bug fixes and documentation to new features. * **Support the project** via [Patreon](https://www.patreon.com/ogre1) to help fund continued development. ## Licensing OGRE is licensed under the **MIT License**. Please see the [full license documentation](Docs/License.md) for details. ## Citing OGRE in Research If you use OGRE in your academic work, please cite it: ```bibtex @misc{rojtberg2024ogre, author = "{Rojtberg, Pavel and Rogers, David and Streeting, Steve and others}", title = "OGRE scene-oriented, flexible 3D engine", year = "2001 -- 2024", howpublished = "\url{https://www.ogre3d.org/}", } ```