# gpu-playground **Repository Path**: databuser/gpu-playground ## Basic Information - **Project Name**: gpu-playground - **Description**: My collection of GPU programming examples and experiments - **Primary Language**: C - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-10-26 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # GPU Playground This is my personal collection of examples, code-snippets and algorithm implementations related to graphics and GPU programming in general. I use this repository for prototyping, quick reference, code sharing, and as a resource for my articles on the topic. The examples labeled with a _minimal_ suffix are expected to be the minimum possible (but readable) code to achieve a particular goal. These are not intended to be complete or functional, but just provide the highest signal vs. noise ratio, with minimum boilerplate and dependencies. They are, in a way, the examples I wish existed when I started looking into the thing. All examples are written in standard C99, unless not possible for some practical reason. Have fun!