# server-survival **Repository Path**: acquire-knowledge/server-survival ## Basic Information - **Project Name**: server-survival - **Description**: 1234567890 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-01-19 - **Last Updated**: 2026-01-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Server Survival ![Gameplay Demo](assets/gameplay.gif) **Server Survival** is an interactive 3D simulation game where you play as a **Cloud Architect**. Your mission is to build and scale a resilient cloud infrastructure to handle increasing traffic loads while fighting off DDoS attacks, managing your budget, and keeping your services healthy. [![PLAY NOW](https://img.shields.io/badge/PLAY_NOW-Server_Survival-2ea44f?style=for-the-badge)](https://pshenok.github.io/server-survival/) ## How to Play ### Objective Survive as long as possible! Manage your **Budget ($)**, **Reputation (%)**, and **Service Health**. - **Earn Money** by successfully processing legitimate traffic requests. - **Lose Reputation** if requests fail or if malicious traffic slips through. - **Maintain Health** - Services degrade under load and need repairs. - **Game Over** if Reputation hits 0% or you go bankrupt ($-1000). ### Traffic Types | Traffic | Color | Destination | Reward | Description | | :------------ | :----- | :---------- | :----- | :------------------------------------- | | **STATIC** | Green | CDN / Storage | $0.50 | Static file requests (images, CSS, JS) | | **READ** | Blue | SQL DB | $0.80 | Database read operations | ### Infrastructure & Services Build your architecture using the toolbar. Each service has a cost, capacity, and upkeep: | Service | Cost | Capacity | Upkeep | Function | | :----------- | :--- | :-------- | :-------- | :----------------------------------------------------------------- | | **Firewall** | $40 | 30 | Low | **Security.** First line of defense. Blocks malicious traffic. | | **Queue** | $40 | Queue:200 | Low | **Buffer.** Buffers requests during spikes. Prevents drops. | | **Load Balancer**| $50 | 20 | Medium | **Distribution.** Distributes traffic to multiple instances. | | **Compute** | $60 | 4 | High | **Processing.** Processes requests. **Upgradeable T1→T3.** | | **CDN** | $60 | 50 | Low | **Delivery.** Caches STATIC content at edge (95% hit rate). | | **Cache** | $60 | 30 | Medium | **Caching.** Caches responses to reduce DB load. | | **SQL DB** | $150 | 8 | Very High | **Database.** Destination for READ/WRITE/SEARCH. **Upgradeable T1→T3.** | | **Storage** | $25 | 25 | Low | **File System.** Destination for STATIC/UPLOAD traffic. | ### Scoring & Economy | Action | Money | Score | Reputation | | :------------- | :----- | :---- | :--------- | | Static Request | +$0.50 | +3 | +0.1 | | DB Read | +$0.80 | +5 | +0.1 | | DB Write | +$1.20 | +8 | +0.1 | | File Upload | +$1.50 | +10 | +0.1 | | Search Query | +$0.80 | +5 | +0.1 | | Attack Blocked | +$0.50 | +10 | - | | Request Failed | - | -half | -1 | | Attack Leaked | - | - | -5 | ### Upkeep & Cost Scaling - **Base Upkeep:** Each service has per-minute upkeep costs - **Upkeep Scaling:** Costs increase 1x to 2x over 10 minutes - **Repair Costs:** 15% of service cost to manually repair - **Auto-Repair:** +10% upkeep overhead when enabled ### Game Modes #### Survival Mode The core experience - survive as long as possible against escalating traffic with constant intervention required: **Dynamic Challenges:** - **RPS Acceleration** - Traffic multiplies at time milestones (×1.3 at 1min → ×4.0 at 10min) - **Random Events** - Cost spikes, capacity drops, traffic bursts every 15-45 seconds - **Traffic Shifts** - Traffic patterns change every 40 seconds - **DDoS Spikes** - 50% malicious traffic waves every 45 seconds - **Service Degradation** - Services lose health under load, require repairs **New UI Features:** - **Health bars on all services** - **Active event indicator bar at top** - **Detailed finances panel (income/expenses breakdown)** - **Service health panel with repair costs** - **Auto-repair toggle** - **Game over analysis with tips** #### Sandbox Mode A fully customizable testing environment for experimenting with any architecture: | Control | Description | | :---------------- | :---------------------------------------------------------------- | | **Budget** | Set any starting budget (slider 0-10K, or type any amount) | | **RPS** | Control traffic rate (0 = stopped, or type 100+ for stress tests) | | **Traffic Mix** | Adjust all 6 traffic type percentages independently | | **Burst** | Spawn instant bursts of specific traffic types | | **Upkeep Toggle** | Enable/disable service costs | | **Clear All** | Reset all services and restore budget | **No game over in Sandbox** - experiment freely! ### Recent Features (v2.1) - **Constant Intervention Mechanics** - Game requires active management throughout - **Service Health System** - Visual health bars, manual/auto repair options - **RPS Milestones** - Traffic surge warnings with multiplier display - **Active Event Bar** - Shows current random event with countdown timer - **Detailed Finances** - Income by request type, expenses by service with counts - **Game Over Analysis** - Failure reason, description, and contextual tips - **Retry Same Setup** - Restart with same architecture after game over - **Interactive Tutorial** - Guided walkthrough for new players ### Controls - **Left Click:** Select tools, place services, and connect nodes. - **Right Click + Drag:** Pan the camera. - **Scroll:** Zoom in and out. - **WASD / Arrows:** Move camera (pan) when zoomed in. - **ESC:** Open main menu and pause game. Press again or click Resume to close menu (stays paused). - **Camera Reset:** Press `R` to reset the camera position. - **Birds-Eye View:** Press `T` to switch between isometric and top-down view. - **Hide HUD:** Press `H` to toggle UI panels. - **Connect Tool:** Click two nodes to create a connection (flow direction matters!). - _Valid Flows:_ Internet -> (Firewall/CDN) -> Load Balancer -> Queue -> Compute -> Cache -> (SQL DB/Storage) - **Delete Tool:** Remove services to recover 50% of the cost. - **Time Controls:** Pause, Play (1x), and Fast Forward (3x). ## Strategy Tips 1. **Block Attacks First:** Always place a Firewall immediately connected to the Internet. Malicious leaks destroy reputation fast (-5 per leak). 2. **Use CDN for Static Content:** Connect Internet -> CDN -> Storage. The CDN handles 95% of static traffic cheaply! 3. **Watch Service Health:** Damaged services have reduced capacity. Click to repair or enable Auto-Repair. 4. **Scale for Traffic Surges:** RPS multiplies at milestones - prepare before ×2.0 at 3 minutes! 5. **Balance Income vs Upkeep:** Start lean, scale as income grows. Over-provisioning leads to bankruptcy. 6. **Use Cache Wisely:** Reduces database load significantly for READ requests. 7. **Buffer with Queue:** Queue helps survive traffic burst events without dropping requests. 8. **React to Events:** Watch the event bar - cost spikes mean hold off on purchases, traffic bursts mean ensure capacity. ## Tech Stack - **Core:** Vanilla JavaScript (ES6+) - **Rendering:** [Three.js](https://threejs.org/) for 3D visualization. - **Styling:** [Tailwind CSS](https://tailwindcss.com/) for the glassmorphism UI. - **Build:** No build step required! Just standard HTML/CSS/JS. ## Getting Started 1. Clone the repository. 2. Open `index.html` in your modern web browser. 3. Start building your cloud empire! ## Community Join our Discord server to discuss strategies and share your high scores: [Join Discord](https://discord.gg/f38NgHDwnK) --- _Built with code and chaos._