# EndlessRunnerSampleGame **Repository Path**: aagone/EndlessRunnerSampleGame ## Basic Information - **Project Name**: EndlessRunnerSampleGame - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-28 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Endless Runner Sample game _Current Used Unity Version : 2019.3_ This repository use tags for versioning. Look in the [Releases](https://github.com/Unity-Technologies/EndlessRunnerSampleGame/releases) section to download the source for specific other Unity version, or use git tag to checkout a specific version (e.g. `git checkout 18.2`) ## Cloning note **This repository use git Large File Support. To clone it successfully, you will need to install git lfs** : - Download git lfs here : https://git-lfs.github.com/ - run `git lfs install` in a command line Now you git clone should get the LFS files properly. For support of LFS in Git GUI client, please refer to their respective documentation ## Description This project is a "endless runner" type mobile game made in Unity You can find [the project on the Unity asset store](https://assetstore.unity.com/packages/essentials/tutorial-projects/endless-runner-sample-game-87901) (Note that this is the old version not using Lightweight rendering pipeline & addressable, see note at the end of this file. Assets stor version will be updated when Addressable is out of preview) A INSTRUCTION.txt text file is inside the Asset folder to highlight diverse important points of the project An article is available [on the Unity Learn website](https://unity3d.com/learn/tutorials/topics/mobile-touch/trash-dash-code-walkthrough) highlighting some part of the code. You can also go visit the [wiki](https://github.com/Unity-Technologies/EndlessRunnerSampleGame/wiki) for more in depth details on the projects, how to build it and modify it. ## Note for this Github version This version include feature not in the released game in the asset store version: - A basic tutorial when the game is played the first time - The use of the new Lightweight Rendering pipeline - The use of the new Addressable System that replace the Assets Bundles. **Documentation is still not up to date in the wiki. Updating is in progress**